Business+&+Enterprise

=Business & Enterprise=


 * Track Page on SLCC Website**
 * Track Documents on Google Docs**

**Track Leader**
Pebbles Hanya



This year’s Business & Enterprise track is organized by **Mary Ellen Gordon (SL: Pebbles Hanya)** who has deep connections in the Second Life business community through her work with Market Truths, a company that does market research in and about virtual worlds. She has been a frequent guest speaker at virtual world conferences and at in world events including Metanomics, Smarter Technology, Train for Success, Life 2.0, and SL Business Communicators. Her company produces a series of reports about different aspects of Second Life including reports on Real Life Brands in Second Life, Psychographics and Media Consumption (of SL users), and reports on the Second Life employment, entertainment, wearables, and real estate markets.
 * Bio:**

**Track Staff & Volunteers**
(Please be sure to list staff or volunteers who are assisting with your track here. They will also need to complete the Volunteer Form.)

Track Planning
Suggested Schedule

They have agreed to that. || Yes || YES || Yes || Yes || Yes || be a way around it on my end, so if possible it would be good if the art session put into that slot is one which is least likely to have cross-over interest with this one. || Yes || Yes || Yes || Yes || Yes *4 (Wiz, Texas, Yxes, Dusan) || Other people coming to the dinner:
 * = **Session** ||= **Day** ||= **Time** ||= **Topic** ||= **Comments** || **Acceptance Sent?** || **Speaker confirmed?** || **Final program text?** || **Form signed?** || **Dinner?** ||
 * A || Saturday || 9:30 || A view on IBM's use of Virtual Worlds ||  || Yes || Yes || Yes || Yes || Yes ||
 * B || Saturday || 11:00 || Avatar Analytics ||  || Yes || Yes ||   || Yes || Yes ||
 * C || Saturday ||< 2:30 || Doing Business in Virtual Worlds: Virtual Relationships, Boundaries and Community ||  || Yes || Yes || Yes || Yes || Yes *3 (inc. Devon's friend) ||
 * D || Saturday ||< 4:00 || When Worlds Collide: Mashing Up Real World, Virtual Worlds and Social Worlds || This session is going to combine Linda Zimmer and Aliza Sherman's proposals.
 * E || Sunday ||< 9:30 || The World In 4D - Mr. Square Visits Virtual Reality ||  || Yes || .Yes || Yes || Yes || Yes *6 ||
 * F || Sunday ||< 11:00 || Teaching Operations Management Using Second Life ||  || Yes || Yes || Yes || Yes || Yes ||
 * G || Sunday ||< 2:30 || Second Life as a Media Platform ||  || Yes || Yes || Yes || Yes || Yes ||
 * H || Sunday ||< 4:00 || Positioning Second Life content for Real Life Audiences || The time for this clashes with an art track session. There doesn't seem to
 * Marty Keltz (marty@startledcat.com)
 * Andrew Hughes ( andrew.hughes@designingdigitally.com)

I have invited proposals for the business track via the following:

SL Groups: Metanomics, Train for Success, Business Communicators, vBusinesslink, Market Truths' Update group. LinkedIn Groups: Virtual Worlds, Virtual Worlds Roadmap, Virtual World Professional Networkers, Augmented Reality and Virtual Worlds Facebook Groups: Second Life, Second Life Residents, Virtual Worlds Roadmap Twitter: My own followers (MEGiNZ) and also Market Truths Followers. Other blogs, lists, etc.: Smarter Technology, Business Communicators blog, SL Business List. Particular individuals I think might be interested in submitting proposals or know others who might.

I am planning on organizing things in sort of a past / present / future way starting with "lessons learned" type presentations and ending with "the future of business and enterprise in SL type presentations." I am also encouraging participation from the full range of people in the SL business community (RL companies, developers, content creators, consultants, etc.). So far, between the proposals that have already come in and those I know are on the way, I think the "lessons learned" and "future" parts will be reasonably well covered, but one area where more proposals would still be helpful is in current best practices and challenges -- especially from end user companies with an SL presence as opposed to content creators, developers, etc.